(01-09-2014, 12:00 AM)Seven link Wrote:Round 2 - FBM on BL1r (If reversed tracks are part of demo!)They are not. But there was a workaround to that with airio acting as lap timing device. The reverse tracks are BL1V and BL2V (where V stands for virtual... or perhaps reVerse...)
With specific insim settings (packet rate raised to 100 per second) you might even get decent resolution but then rest of airio might lag
By default it's set to 10 packet/sec which gives 0.1s precision, and works great, as you may see it in play with soft splits (if you are using 'em)
On the other side, I don't know it it's still included in airio. EQ might have deleted that out of respect for lfs devs at some point.
ah, and the start is buggered up. You must start from pits, make outlap to the grid or do a rolling start.