11-22-2018, 11:12 PM
Although Suzuki's action on the hill was unwarranted, once again this is an incident arising from YOUR actions, Azyer.
As you can see from the attached screenshot, at the approach to the esses, you didn't have enough overlap at the point where Suzuki turned in to claim the racing line. This is called 'showing him your nose' - it's a good tactic for putting the driver in front off their line, but it doesn't give you right of way.
At this point, Suzuki is NOT required to leave you any space on the inside - but he does, as your tactic seems to have worked.
Although you seem to be careful to not make any contact here and move up to properly overlap, it does push Suzuki wider than he might have liked, making his entry to the next corner very shallow and forcing him to go deep across the apex. He does however - given he has the inside line - have complete right of way all throughout this corner, as he had probably planned all along.
At this point, as you are on the outside line, you have to leave space for him to make the corner without interference. But you didn't - you closed him down while trying to take a faster line through the corner, giving him no space to follow his chosen line out of the corner, and hooked him into the wall.
By then, you should have realized that this was entirely your mistake and apologized. If you had, then maybe everything after that could have been avoided.
I'm taking no action here, as this was not Suzuki's fault. Even though his interactions after that point are less than civil, I empathise with him and feel his frustration at not being able to drive without you banging into him in half of the corners shown in the replay.
Our server rules clearly state - before every single race - that no contact is allowed. This isn't just a reflection of IRL rules, but also to cancel out the effects of netcode on collisions. People who claim 'it's just close racing' are actively deluding themselves.
As an admin, those rules apply to you even more-so. You really, really need to start driving in a way that reflects this.
As you can see from the attached screenshot, at the approach to the esses, you didn't have enough overlap at the point where Suzuki turned in to claim the racing line. This is called 'showing him your nose' - it's a good tactic for putting the driver in front off their line, but it doesn't give you right of way.
At this point, Suzuki is NOT required to leave you any space on the inside - but he does, as your tactic seems to have worked.
Although you seem to be careful to not make any contact here and move up to properly overlap, it does push Suzuki wider than he might have liked, making his entry to the next corner very shallow and forcing him to go deep across the apex. He does however - given he has the inside line - have complete right of way all throughout this corner, as he had probably planned all along.
At this point, as you are on the outside line, you have to leave space for him to make the corner without interference. But you didn't - you closed him down while trying to take a faster line through the corner, giving him no space to follow his chosen line out of the corner, and hooked him into the wall.
By then, you should have realized that this was entirely your mistake and apologized. If you had, then maybe everything after that could have been avoided.
I'm taking no action here, as this was not Suzuki's fault. Even though his interactions after that point are less than civil, I empathise with him and feel his frustration at not being able to drive without you banging into him in half of the corners shown in the replay.
Our server rules clearly state - before every single race - that no contact is allowed. This isn't just a reflection of IRL rules, but also to cancel out the effects of netcode on collisions. People who claim 'it's just close racing' are actively deluding themselves.
As an admin, those rules apply to you even more-so. You really, really need to start driving in a way that reflects this.