I think this feature has been broken by change in ISP_REO packet when LFS went from 32 to 40 spot grid.
Insim V4:
Insim V8 (current):
Edit:
Yep.
Insim V4:
Code:
struct IS_REO // REOrder (when race restarts after qualifying)
{
byte Size; // 36
byte Type; // ISP_REO
byte ReqI; // 0 unless this is a reply to an TINY_REO request
byte NumP; // number of players in race
byte PLID[32]; // all PLIDs in new order
};
Code:
struct IS_REO // REOrder (when race restarts after qualifying)
{
byte Size; // 44
byte Type; // ISP_REO
byte ReqI; // 0 unless this is a reply to an TINY_REO request
byte NumP; // number of players in race
byte PLID[40]; // all PLIDs in new order
};
Edit:
Yep.