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Progress :D - Printable Version

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Re: Progress :D - rane_nbg - 06-25-2014

Yeah, dx9 support boosted my FPS let's say in average by 30% (in some spots it's up to 100% - T1 tv view). I'm not sure, but it kind of looks better also, somewhat better shadows, lightning and reflections. Maybe it's just placebo effect, not sure. Westhill looks much richer, with all that side track objects.


Re: Progress :D - Fatal Unfair - 06-25-2014

I topped at 488 fps before update and was able to hit 500 with new update. Using limited to 100 fps whenever driving tho so doesn't matterĀ  ;D


Re: Progress :D - Seven - 06-25-2014

I'm quite happy at 30-40 FPS, considering the human eye can't really tell the differance at anything above approximately 76 FPS. I would like to get 100 FPS out of the next system I build and I'm fairly certain I'd be more than happy at that if science is true.

...even though the eye can't be measured in FPS it's said we can't differentiate between anything higher than 76 FPS.


Re: Progress :D - Fatal Unfair - 06-26-2014

(06-25-2014, 10:30 PM)Seven link Wrote:I'm quite happy at 30-40 FPS, considering the human eye can't really tell the differance at anything above approximately 76 FPS. I would like to get 100 FPS out of the next system I build and I'm fairly certain I'd be more than happy at that if science is true.

...even though the eye can't be measured in FPS it's said we can't differentiate between anything higher than 76 FPS.

LFS physics refresh rate suits 100 fps great creating less input lag tough. Also if you have a 60Hz monitor your eye really shouldn't be able to tell a difference above that, but somehow atleast for me, 100/100+ fps is always best.


Re: Progress :D - prasanths96 - 06-27-2014

I have a 85 hz monitor and i can clearly see the difference between 60 and 80 fps


Re: Progress :D - fnatic - 06-27-2014

yeah, i have 60 hz monitor, and it really suxx